Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
How-To Geek on MSN
Early PC graphics were wild: A look back at the pre-GPU era
IBM was a big player in the early days of personal computing. In 1981, IBM introduced the "PC," followed by the PC-XT in 1983 ...
Current computer graphics are fairly well known and understood. But how did we get here? The evolution of computer graphics is intertwined with textual display, and it is difficult to consider the two ...
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