Sony has a long history of successful mascot-driven platformer games, from Spyro the Dragon to Crash Bandicoot to Ratchet and Clank and Jak and Daxter. In 2013, with the launch of the PS4, the company ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
Big is best, especially if you’re small. The transformation from teensy to towering is a common fantasy among children, a microcosmic representation of the magical process they’re actually going ...
As an action-platformer, Knack felt like it did the bare minimum. A couple of attacks and a a platform here and there left the whole thing feeling repetitive by the end of the ten or so hours it took ...
Oh, Knack. I want to love you so much more than you’re letting me. Amid all the other PlayStation 4 launch titles, Knack has oddly been one that Sony has pushed to the forefront. It’s been a while ...
When I stepped into a room at Sony’s U.S. game headquarters in San Mateo, California, Mark Cerny put a game controller in my hands to show me Knack 2. He wanted the game to speak for itself in the ...
Knack 2 director Mark Cerny is one of the most accomplished game developers of the last three decades, most especially in platform adventures featuring likable characters. From Marble Madness to Sonic ...
The launch of the PlayStation 4 was filled with some middling games, but none more so than Sony’s new IP Knack. Made by the legendary Mark Cerny, of Spyro and Crash fame, fans hoped it might be the ...
Be it a game, a movie or an album, it’s the quality of the original that usually justifies a sequel. In the case of Knack 2, however, this is all turned on its head as many would argue that the ...
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At the age of six, a traumatic experience involving Resident Evil 2 changed Geoffrey Thew's life forever. He spent years honing his skills as a writer and gamer in the harsh northern wastes of ...